Perfect Map Handle in The Skeld


You'll find 3 maps in Among Us and each and every of them has their very own perks, tricks, and unique layouts. It's important for players to understand how each and every map operates. If you know a map well, you'll realize that you will find some features in other maps that you simply will not discover in other people. For https://chrome.google.com/webstore/detail/among-us-by-endless-pc-ga/klffbgcehoohblhaoihjpjonoibkdhkn , we're going to speak about The Skeld. Map control is the approach to go towards victory in Among Us so just keep reading!

• The primary map of the game

In Among Us, The Skeld is the initial ever map. For a large amount of players, The Skeld ought to be the initial on you should play on especially in the event you are a newbie. Yet another entertaining reality is the fact that The Skeld may be the first map from the game in the course of its launch in 2018. The Skeld also certainly one of the bigger maps following Polus. As a result of this, exploring the map might ultimately turn out to be puzzling specifically should you aren't aware of how to very best play in the map.

• The rooms

You will find 14 rooms in The Skeld. Essentially the most essential part of the map may be the Cafeteria which can be positioned within the upper middle. Also, the cafeteria is the The Skeld’s largest room. Sprawled throughout the map are 5 lunch tables. The entrances and exits in the cafeteria consist of 3 hallways and one vent. In this area, crewmates can press the Emergency Meeting button by means of the center table. Inside the cafeteria, you will find also 3 tasks that will be done by crewmates including empty garbage, download information, and fix wiring. The other rooms are weapons, navigation, O2, shields, communications, storage, admin, electrical, reduce engine, safety, reactor, upper engine, and medbay.

• Vents

Vents are a unique function in the map that will only be accessed by impostors. Vents are gray rectangles on a specific part of a area and additionally, it has five lines. Vents are a indicates by which impostors can go from a single room to another. Vents are excellent employed using a correct tactic in mind since it could make or break your game as an impostor. The 14 vents of The Skeld are strategically spread all through the map and a few rooms even have two vents. The vent hyperlink of each area are as follows: Reactor to upper engine, reactor to reduced engine, safety to medbay, medbay to electrical, electrical to safety, weapons to navigation, navigation to shields, admin to cafeteria, cafeteria to shields hallway, and shields hallway to admin.

• Doors

Closing doors can only be carried out on two maps: The Skeld and Polus. Closing the doors, nevertheless, is really a special talent that only impostors can use. Upper engine, security, reduce engine, electrical, medbay, cafeteria, and storage are the rooms where a single can discover doors that can be closed. If, as an impostor, you would like to utilize the close door approach, simply go to the sabotage menu and click on the ones with a red x mark. However, in the event you close a door, do know that it may only be closed for ten seconds. The close door technique ought to be used sparingly and only within the best possible scenarios.

• Mini Games

Mini games are tasks with visual signifiers that other can see. Impostors have no capability of performing any tasks so mini games can serve as proof for crewmates who need to clear their name. In The Skeld map, the mini games are medical scan, destroying asteroids, and flushing out garbage.